While Dust & Neon isn’t designed to be a BREEZE, I feel players who adjust the game difficulty to easy mode shouldn’t be forced to still deal with huge level spikes. I understand that it does make Dust & Neon more strategic and players are expected to use the lay of the land to their advantage by making use of explosive barrels to destroy groups of enemies and stacked crates to use as barricades to protect against incoming enemy fire, but I still wish the shooting mechanics in Dust & Neon wasn’t punishing to players who have adjusted their difficulty to easy, and be more welcoming to new players who haven’t experienced a twin-stick shooter before like myself. If you shoot and aim at enemies while moving your accuracy will be affected and not in a good way. The caveat here is that you have to always aim and shoot at enemies when you are standing still. Finkle (that’s the best name for him!) Can you fulfill your life’s purpose?ĭust & Neon is a twin-stick shooter which means you press two buttons at once-in this case you press the ZL button to aim your weapon while the ZR button is used to shoot at enemies. In a wild west apocalyptic world, you play as Gunslinger a revived bounty hunter from the past who’s mission is to cleanse the world of all robots as ordered by Mad Scientist Dr. After giving Dust & Neon a fair try, I have learned that twin-stick shooter games can be very tough and it’s not the genre for me. Once you try out a genre you either find out that it’s for you or it isn’t but at least you know. As a dear friend once said to me ( yesterday) sometimes it’s good to try a genre you traditionally would expand those horizons a little.
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